Zombie Powder 1Originally published: Tokyo: Shueisha, 1999.
In a world overtaken by zombies, the only hope for survival lies in learning the language of the undead. How to Speak Zombie demonstrates how to blend in and avoid being eaten while carrying on with everyday activities like ordering a latte from a zombarista and shopping at a zombie-infested mall. This essential guide features an electronic sound module that demonstrates proper zombie pronunciation ("RAHHHhh!"), helpful text that explores the customs and etiquette of the zombie world, and detailed illustrations that show the undead doing everything from pumping iron to dancing the night away. Deeply informative, this handbook also includes an all-purpose BRAINS button that can be used in any situation, deadly or otherwise.
Zombie Cop is the story of Joe Mundy, a doomed cop in the early stages of zombiehood, trying desperately to cling to the last vestiges of humanity long enough to solve the mystery of how the zombie plague came to his city. Alternately funny, horrific, and tragic, Zombie Cop leaves the reader wondering just what it means to be human, and how far gone someone needs to be to let go of everything he ever cared for.
AN ART-HOUSE TAKE ON THE CLASSIC ZOMBIE GENRE You wake up in the rubble and see a ragged, desperate one-armed man greeting you. He takes you underground to a safe space, feeds you, offers you a place to sleep. And then announces that he'll take the first watch. It's not long before the peril of the jagged landscape has located you and your newfound protector and is scratching at the door. What transpires is a moment-to-moment struggle for survival--"The Road "meets "Dawn of the Dead." "Daybreak "is seen through the eyes of a silent observer as he follows his protector and runs from the shadows of the imminent zombie threat. Brian Ralph slowly builds the tension of the zombies on the periphery, letting the threat--rather than the actual carnage--be the driving force. The postapocalyptic backdrop features tangles of rocks, lumber, I beams, and overturned cars that are characters in and of themselves. Ralph's stunning debut was the wordless graphic novel "Cave-In," created while he was one of the founding members of the influential Fort Thunder art collective. Drawing inspiration from zombies, horror movies, television, and first-person shooter video games, "Daybreak "departs from zombie genre in both content and format, achieving a living-dead masterwork of literary proportions.