The Walking Dead: The Prison Board Game MGOTWDP014 MegagigaomnicorpFrom Megagigaomnicorp. Return to the world of Robert Kirkmans The Walking Dead in The Walking Dead: The Prison Board Game. In this stand-alone follow-up to the original best-selling 2011 game, players must work together to fight their way into the prison and secure a safe place to live, while also struggling against each other for leadership of the group of survivors. Based on the events of issues #13 24 of the comic series, play as Rick, Michonne, Glenn, Tyreese and other fan favorites as you explore dark rooms, kill zombies, rescue Followers, kill zombies, fight for resources ...
Players: 1 to 4 Playing Time: 100 minutes Ages: 12 and up Contains: 20 double sided board tiles. 80 build tokens. 135 standard cards. 21 non-standard goal cards. 6 non-Standard Scenario cards(Main, co-op, PVP, etc.). 1 point tracker. 12 dice (8 red, 4 blue). 20 page rule booklet. 30 zombie miniatures (15 male, 15 female). 4 squad boards. 8 squad miniatures (4 unique males, 4 unique females) pick 2, snap to unique colored base. 1 dog miniature. 4 colored point tracker meeples. Zpocalypse is a survival board game set in a post-apocalyptic wasteland. Two to four players start in a basement/fallout shelter which can lead out to several base locations or even through the tunnels to sewer grates throughout the transformable board. The survivors are trying to make it day to day in a world torn apart from the walking dead. As in any survival game, one needs food, guns, ammo, and more. Players go out into the wasteland and scavenge for supplies, or perhaps to find a new gun or melee weapon to fend off the next zombie attack. In addition to gathering supplies, each player forms and controls his own squad and each squad works to fortify the bases. Your walls and barbed wire would not hold the dead for long, however, and they are getting hungry. Characters receive victory points for killing zombies, building defenses, and successfully completing goals. Victory points show who is soldiering on the best in this wasteland. The final tally of points determines the winner. Victory points also act as experience points for leveling up a character. The game combines combat, tactics, resource collecting, character development, team play, and strategy towards the goal of surviving in the Zpocalypse!
The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. InGame Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, includingDoctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.
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