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Eight Days of Luke
Chapter One The First Trouble Unlike most boys, David dreaded the holidays. His parents were dead and he lived with his Great-Aunt Dot, Great-Uncle Bernard, their son Cousin Ronald and Cousin Ronald's wife Astrid; and all these four people insisted that he should be grateful for the way they looked after him. David tried to be grateful. They sent him to a boarding school which, as schools go, was not bad. Most holidays they arranged for him to go on an Educational Tour or to a Holiday Camp, and these were usually interesting enough to make up for David's not knowing any of the other boys who went on them. He did feel grateful when Cousin Ronald pointed out that he had opportunities which few other boys were given. But when he was at home in Ashbury and not on a Tour or at Camp, he found it much harder to be grateful. And the older he grew, the harder he found it. This particular summer no Tour or Camp seemed to have been arranged. Aunt Dot usually sent David a postcard before the end of term to tell him what Tour he was going on, and this time no postcard had come. David's heart sank a little on the way home, when he thought about it; but he was in a very cheerful mood and did not think about it much. He had taken five wickets for four runs in the match against Radley House, and had capped this by bowling his own games master middle stump, first ball, in the Staff match. it was enough to make anyone cheerful. Cousin Ronald was interested in cricket. He could tell Cousin Ronald all about it. The railway work-to-rule meant that David had to wait two hours for a train in Birmingham, but he was so happy thinking just how he would tell Cousin Ronald about those wickets that hedid not mind at all. He merely bought some bubble gum and sat cheerfully chewing as he thought. When his train drew in among the red houses of Ashbury, however, his heart sank another notch or so, and by the time he had changed from the Wednesday Hill bus to the Lockend bus, he was feeling definitely depressed. But as he stood up to get off the bus, he remembered that the Clarksons lived at the corner of the road, and cheered up a little. The Clarksons were the only children near and they were both younger than David, but they liked cricket and they were not bad fun, considering. The only trouble was that Aunt Dot said they were vulgar. David could never see why. He thought, as he climbed off the bus, that it was a habit of Aunt Dot's to call things vulgar -- like Kent at school calling everything spastic -- and it didn't mean a thing. As he turned the comer, David took a look over the Clarksons' front gate. There was none of the usual clutter of bicycles lying about, and someone had weeded the front drive and planted a lot of useless flowers. That was ominous. David's heart went down another notch. He walked on up the road and opened the gate to Uncle Bernard's big red house, where there were never any weeds, or bicycles, and lines of geraniums were drawn up li
CZ WALKING DEAD DON'T LOOK BACK GAME
Put your survival skills to the test in the competitive, all-new The Walking Dead Don't Look Back Dice Game. Safe havens are short lived with danger lurking on both sides of the fences. Use weapons, special items, wits, and luck to find the escape route from each location before the Walker hordes close in. While you fight the dead, never forget that the living can be even more dangerous. Can you survive? Game contents include: 4 oversized character cards, 4 character pawns and bases, 24 double-sided Walker tokens, 24 search cards, 10 six-sided dice, game board, 4 location tiles, an Escape Route token, and a score pad. This game takes 15-45 minutes to play and is perfect for 1-4 players aged 15 and up.
The Walking Dead Risk Comic Edition Board Game
The Walking Dead Survival Edition Risk game allows players to vie to be the dominant group of survivors in a post-apocalyptic world infested by the undead. Based upon the hit graphic novel series, The Walking Dead, The Walking Dead Risk forces players to fight for survival in a deadly game of conquest. Features Custom The Walking Dead Game Board - 32 Territories grouped into 6 zones; Over 360 game pieces - Including: 4 Sets of survivors & 1 Set of walkers; 28 event cards, 32 territory cards, 5 group leader cards; 3 guard tower chips, 4 grenade chips, 30 ammo crate chips, 1 outbreak tracker chip; 2 black defense dice, 3 red attack dice; 1 Survival Manual. 2-6 players.