The Walking Dead: Survival Instinct - Walker Herd Survival Pack [Online Game Code]You can't afford to rest! The Walking Dead: Survival Instinct players will have access to the Herd Mode, see how long you can survive against endless waves of walkers. In addition, fight off walkers in the story mode with a new arsenal of melee weapons including a survival knife, sawtoothed machete, kukri, reinforced hatchet, and advanced machete. How many frenzied flesh-eaters can you survive against before joining their ranks? Note: A New Game must be started to access the extra weapons. Requires Steam Client to activate. Requires the base game The Walking Dead: Survival Instinct to activate. System ...
The Walking Dead: Survival Instinct is a do-whatever-you-need-to-survive first-person action game that brings the deep, character-driven world of AMC's EmmyAward-winning TV series onto console gaming systems and the PC. The game follows the mysterious, crossbow-wielding survivor Daryl Dixon, brought to life by TV series star Norman Reedus, alongside his overbearing brother Merle, voiced by Michael Rooker, on a haunting, unforgiving journey across the Georgia countryside. Players will need to tread carefully on this desperate quest, scrounging for food, water, and ammunition to survive against nightmares both living and undead.
The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. InGame Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, includingDoctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.
The Simpsons meets The Walking Dead in this hilarious post-apocalyptic graphic novel for middle-grade readers. Ever since the monster apocalypse hit town, average thirteen year old Jack Sullivan has been living in his tree house, which he's armed to the teeth with catapults and a moat, not to mention video games and an endless supply of Oreos and Mountain Dew scavenged from abandoned stores. But Jack alone is no match for the hoards of Zombies and Winged Wretches and Vine Thingies, andespecially not for the eerily intelligent monster known only as Blarg. So Jack builds a team: his dorky best friend, Quint; the reformed middle school bully, Dirk; Jack's loyal pet monster, Rover; and Jack's crush, June. With their help, Jack is going to slay Blarg, achieve the ultimate Feat of Apocalyptic Success, and be average no longer! Can he do it? Told in a mixture of text and black-and-white illustration, this is the perfect book for any kid who's ever dreamed of starring in his or her own comic book or video game. And stay tuned for the sequel, coming in Summer 2016!