The Walking Dead: Survival InstinctThe Walking Dead: Survival Instinct is a do-whatever-you-need-to-survive first-person action game that brings the deep, character-driven world of AMC's EmmyAward-winning TV series onto console gaming systems and the PC. The game follows the mysterious, crossbow-wielding survivor Daryl Dixon, brought to life by TV series star Norman Reedus, alongside his overbearing brother Merle, voiced by Michael Rooker, on a haunting, unforgiving journey across the Georgia countryside. Players will need to tread carefully on this desperate quest, scrounging for food, water, and ammunition to survive against nightmares both living and undead.
The one and only, the brilliant scientist, Dr. Wily! From Capcom's video game franchise, Mega Man, comes a Pop! Vinyl Figure of the popular villain. This Mega Man Dr. Wily Pop! Vinyl Figure measures approximately 3.75-inches tall and comes packaged in a window display box. The Funko POP! Games: Megaman Vinyl Figure - Dr. Wily Features: 3.75 inches tall Window display box Funko is a pop culture licensed-focused toy company located in Everett, WA. Funko currently holds more than 150 licenses including, but not limited to; Lucas Films, Marvel, Hasbro, The Walking Dead, Game of Thrones, DC Comics, NBA, Sanrio, and Disney. Funko's Pop! Vinyl is the number one stylized vinyl collectible in the world with over 10 million units sold in the last three years.
The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. InGame Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, includingDoctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.