All of the other zombies used to laugh and call you names. They'll never let you join in any zombie games. Luckily we will - Zombie Game On!
BradyGames’ Dead Rising Official Strategy Guide includes the following: A complete walkthrough covering side missions and how to achieve alternate endings. Detailed item and equipment lists. Extensive bestiary. Game secrets revealed! Platform: Xbox 360 Genre: Action/AdventureThis product is available for sale in North America only.
The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. InGame Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, includingDoctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.
London is falling! A great plague has enveloped the city in a fog of death. Humanity has been ravaged by infection, the diseased prowl through the streets, waiting to prey on your living flesh at every turn! ZombiU is built from the ground up to take full advantage of the WiiU and its revolutionary New Controller and will test your will to survive in a fear-fueled zombie Survival Horror First Person Shooter. Make every second count; you only get one chance. Stay Human.
Zombie survival tip #47- You are what you eat! Take part in the Zombie craze sweeping the nation this fun package of Zombie-themed items. Each set comes with two decks of cards- Bicycle Zombie Playing Cards and Bicycle Everyday Zombies, as well as Zombie Fluxx. Bicycle Zombie Playing Cards are poker-size with a standard index. The court cards in each deck have been "infected" with zombie art. Each of the 52 cards within the deck contains fun tips on how to survive a zombie attack. Bicycle Everyday Zombies are also poker-size with a standard index. Designed by world renowned Zombie artist, Rob Sacchetto, this deck features zombies performing the same tasks a human would do. After all, we've all felt like a zombie at some point. This deck has 54 different designs, one for each card and both jokers. The card faces are yellow with blood-red splatter marks. Bicycle cards have a patented air-finish design and softly beveled edges and sandwich construction for enhanced game play. Zombie Fluxx takes the award-winning card game Fluxx and cranks up the fun with a zombie uprising. What will you do when the zombies attack? Grab a chainsaw? Barricade a window? The zombies arrive in the form of a new type of card, called the Creeper, which hangs around in front of you, preventing you from doing anything. This game is recommended for two to six players ages 8 and up. Each game lasts about 10-40 minutes. A perfect gift idea, zombie enthusiasts will just die for these fun and creative playing cards. Stir up some scary fun today!
Horror films, books and video games engage their audiences through combinations of storytelling practices, emotional experiences, cognitive responses and physicality that ignite the sensorium-the sensory mechanics of the body and the intellectual and cognitive functions connected to them. Through analyses of various mediums, this volume explores how the horror genre affects the mind and body of the spectator. Works explored include the films 28 Days Later and Death Proof, the video games Resident Evil 4 and Doom 3, the theme park ride The Revenge of the Mummy, transmedia experiences associated with The Dark Knight and True Blood, and paranormal romance novels featuring Anita Blake and Sookie Stackhouse. By examining how these diverse media generate medium-specific corporeal and sensory responses, it reveals how the sensorium interweaves sensory and intellectual encounters to produce powerful systems of perception.
BANG!: The Walking Dead is a shoot 'em up card game where your favorite Walking Dead factions face off in a battle to survive! Each player becomes a famous Walking Dead character while taking on the roles of Leader, Savior, Survivor, or Loner. The Leader of the survivors is revealed to all and attempts to protect everyone while staying alive. Saviors, who hide their identities, aim to kill the Leader of the Survivors. Survivors, who also go incognito, aid the Leader in staying alive. The Loner, who is of course working alone, tries to defeat everyone else while accomplishing his/her own objective. BANG!: The Walking Dead adds Walking Dead flavor to the original BANG! game and can be played as a stand alone game or mashed up with classic BANG! Includes 7 Role Cards (3 SURVIVORS - 1 is the Leader, 3 SAVIORS, 1 loner from Hilltop), 16 Character Cards, 80 Playing Cards, 7 Summary Cards, 7 Playing Boards, 30 Health Tokens
'Tis the dawn of the 19th century; an age of science, superstition, and witchcraft. Howling fills the night as a full moon rises over the small, secluded village of Shadowbrook. Gruesome murders have become a daily occurrence and terror haunts the streets at night. An evil creature has taken up residence here and the countryside is engulfed by a tide of darkness. A small group of heroic individuals, with the courage and strength to fight, have arrived in town. Some just passing through while others have come with a purpose; but all will be put to the test as they race to save this cursed town from falling into darkness. It will take a cunning mind and strength of spirit to determine who is friend and who is foe... to solve the mysteries and hunt the beast to its lair. But the secrets of Shadowbrook run deep. Gossip and rumors run rampant and these few Heroes may soon discover that they are outsiders here and this town is already so rotten from within there is little left to save. A Touch of Evil, The Supernatural Game is a fast-paced game of fiendish creatures, dashing Heroes, and high-adventure. Each player takes on the role of a unique monster-hunting Hero, racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero's strength can you hope to hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown. Players can race Competitively to be the first to defeat the Villain and save the town, or they can work together Cooperatively to defeat a much stronger Villain. Featuring a gameboard map of Shadowbrook and its surrounding countryside, eight Heroes to choose from, and four different Supernatural Villains to hunt; each with its own host of unique Minions and powers to drastically change the game. A Touch of Evil is designed to create an adventurous cinematic feel as the story and game unfolds.
It was the summer of 1950 in Taneytown, Alabama, and what started out as a childish game quickly turned tragic when Maggie Greens playmate Angel disappeared. Maggie lied to her parents and the police about where they had been playing to protect another friend. That lie would haunt her long after she and her brother discovered Angels lifeless body in the woods. Sensing that their way of life would never be as innocent and carefree again, Maggie and her friends struggled to comprehend who in their town could commit such a brutal crime. Frustrated and scared residents voiced prejudices and hurled accusations against odd town characters, including the Walking Man and Maggies trusted friend, Mozell, the old Negro woman who lived in the river bottoms. But Maggie soon learned that good and evil can be found in many forms-few of them obvious or predictable. Five decades later, Maggie heads back to her hometown. Memories of the past instantly flood her mind: the smell of red clay, the coolness of the Cahaba River, and the calls of mockingbirds take her back to that hot summer when she made a promise that would take a lifetime to fulfill. *Author: Irvin, Constance O. *Binding Type: Paperback *Number of Pages: 184 *Publication Date: 2007/08/01 *Language: English *Dimensions: 8.50 x 5.50 x 0.42 inches
Collector's Edition includes Exclusive Kijuju Steel Book case including the Resident Evil 5 game and Bonus disc, Bonus disc will include The Making of Resident Evil 5, The Art of Resident Evil 5, and a trailer for Resident Evil Degeneration, Chris Redfield Figurine, Tricell Messenger Bag, and BSAA Patch & Kijuju-inspired Pendant. The Umbrella Corporation and its crop of lethal viruses have been destroyed and contained. But a new, more dangerous threat has emerged. Years after surviving the events in Raccoon City, Chris Redfield has been fighting the scourge of bio-organic weapons all over the world. Now a member of the Bio-terrorism Security Assessment Alliance (BSSA), Chris is sent to Africa to investigate a biological agent that is transforming the populace into aggressive and disturbing creatures. Joined by another local BSSA agent, Sheva Alomar, the two must work together to solve the truth behind the disturbing turn of events. Featuring a revolutionary new co-op mode of gameplay, Resident Evil 5 lets players experience fear together as terror moves out of the shadows and into the light of day.
The player is drawn into the world of Dead Island on the brink of a mysterious epidemic that suddenly, and without warning, breaks out on the fictional island of Banoi. As a guest of the Royal Palms Resort, the player's stay was supposed to be a dream holiday; a luxurious getaway to the beautiful beaches of a tropical paradise. But faced with the reality of a zombie apocalypse, there is only one thing left to do: Survive. This is Dead Island a paradise to die for. The Island of Banoi: If you've been dreaming about paradise, we know a place where you can make those dreams come true. The Island of Banoi. Just off the coast of Papua New Guinea, located South of the Equator and just north of Australia. Until very recently much of the island was wild and primitive and totally untouched by the modern world. Even though the capital, Moresby, was founded by Australian settlers in 1895, many places deep in the interior still have never been seen by western eyes. Banoi's lush tropical beauty offers many natural wonders: from verdant rain forests to mountain highlands to virginal white sand beaches. Take a diving tour and experience the wonder of coral reefs teaming with life. Hike the mountain highlands or explore Banoi's extensive network of mysterious caves. Along the way you will encounter all manner of rare birds, butterflies, fish, reptiles, and mammals, including the great apes of the Banoi highlands. It's a sportsman's paradise with world-class rock climbing, fishing, hunting, sailing, and kayaking. Or if that sounds too taxing, find yourself a private beach, splash in the waves and soak up the sun. Meet the friendly people of Banoi. They are proud of their rich cultural heritage. The indigenous art is world renowned and unbelievably varied, reflecting the many local tribes with their own myths, legends and language. Come see what Heaven on Earth looks like. Come to beautiful Banoi. The pearl in the necklace of the Oceania Archipelago.
Chapter One The First Trouble Unlike most boys, David dreaded the holidays. His parents were dead and he lived with his Great-Aunt Dot, Great-Uncle Bernard, their son Cousin Ronald and Cousin Ronald's wife Astrid; and all these four people insisted that he should be grateful for the way they looked after him. David tried to be grateful. They sent him to a boarding school which, as schools go, was not bad. Most holidays they arranged for him to go on an Educational Tour or to a Holiday Camp, and these were usually interesting enough to make up for David's not knowing any of the other boys who went on them. He did feel grateful when Cousin Ronald pointed out that he had opportunities which few other boys were given. But when he was at home in Ashbury and not on a Tour or at Camp, he found it much harder to be grateful. And the older he grew, the harder he found it. This particular summer no Tour or Camp seemed to have been arranged. Aunt Dot usually sent David a postcard before the end of term to tell him what Tour he was going on, and this time no postcard had come. David's heart sank a little on the way home, when he thought about it; but he was in a very cheerful mood and did not think about it much. He had taken five wickets for four runs in the match against Radley House, and had capped this by bowling his own games master middle stump, first ball, in the Staff match. it was enough to make anyone cheerful. Cousin Ronald was interested in cricket. He could tell Cousin Ronald all about it. The railway work-to-rule meant that David had to wait two hours for a train in Birmingham, but he was so happy thinking just how he would tell Cousin Ronald about those wickets that hedid not mind at all. He merely bought some bubble gum and sat cheerfully chewing as he thought. When his train drew in among the red houses of Ashbury, however, his heart sank another notch or so, and by the time he had changed from the Wednesday Hill bus to the Lockend bus, he was feeling definitely depressed. But as he stood up to get off the bus, he remembered that the Clarksons lived at the corner of the road, and cheered up a little. The Clarksons were the only children near and they were both younger than David, but they liked cricket and they were not bad fun, considering. The only trouble was that Aunt Dot said they were vulgar. David could never see why. He thought, as he climbed off the bus, that it was a habit of Aunt Dot's to call things vulgar -- like Kent at school calling everything spastic -- and it didn't mean a thing. As he turned the comer, David took a look over the Clarksons' front gate. There was none of the usual clutter of bicycles lying about, and someone had weeded the front drive and planted a lot of useless flowers. That was ominous. David's heart went down another notch. He walked on up the road and opened the gate to Uncle Bernard's big red house, where there were never any weeds, or bicycles, and lines of geraniums were drawn up li
Engineer Isaac Clarke returns for another blood-curdling adventure in the sequel to the critically acclaimed Dead Space. After waking from a coma on a massive space city known as The Sprawl," the lone survivor of a horrific alien infestation finds himself confronting the catastrophic new nightmare. Battling dementia, hunted by the government, and haunted by visions of his dead girlfriend, Isaac will do whatever it takes to save himself and dominate the gruesome onslaught. With an arsenal of tools to dismember Necromorphs and new determination, an engineer will bring the terror to space.
You don't have to face fearaloneProduct InformationResident Evil writes a chilling new chapter as the UmbrellaCorporation's bioweapons have fallen into the hands of rogue leaders. Play as Chris Redfield in a remote desert colony overrun by a new breedof evil. With hordes of flesh-eating beings ready to make you their newsnack, escape may be the best way to survive.