The Walking Dead Board Game
Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game. Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition - but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests! Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies and keep the colony's morale up. Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Zombie-opoly allows players to buy favorite zombies and increase the rent by buying Boxes of Flesh and trading them in for a Screaming Human. Its all fun and games until someone gets sent to BURIED and is under ground and clawing their way to the surface for three turns! Choose your token and shamble to RRrrrrrr! You may soon be re-animated...or you may just be blood spewed and bitten.
RISK The Walking Dead Survival Edition Board Game is based on a futuristic and apocalyptic story of humanity's survival from the hordes of walking dead. One very exciting game where players make choices which can result in their final survival or demise. The world of commerce and frivolous necessity has been replaced by a world of survival and responsibility. An epidemic of apocalyptic proportions has swept the globe causing the dead to rise from their graves and feed on the living. In a matter of months society has crumbled.There is no government, no grocery stores, no mail delivery, no cable TV or Internet, no cell phones, no facebook or twitter. In a new world order ruled by the dead we are forced to finally start living. The choice is yours but the goal is the same....win at all costs. In Risk Walking Dead Survival edition you are the leader of a group of survivors. You are responsible for their fate and possibly the future of the human race. In order to survive you will need to grow the population and sphere of influence of your group, control more of the landscape and resources. When the inevitable overrun of the Walkers occurs, the group controlling the most territories will stand to win. Two game modes: Survival for 2 to 4 players and Conquest (3 to 5 players) more of an updated version of classic Risk. There are 4 groups of survivors: Governor's Group; Greene Family Group; Rick's Group; and Prisoner Group. Then the Walker Horde (group). Approximately 50 pieces for each group An incredibly engaging strategy/adventure, turn-based, board game. Based on the original RISK board game by Parker Brothers circa 1957. Risk is a trademark game owned by Hasbro. Game for 2 to 5 players, ages 14 & up. Average game time 90 to 180 minutes.
King Robert Baratheon is dead, and the lands of Westeros brace for battle. Can you claim the Iron Throne? Designed for ages 14 and up, A Game of Thrones: The Board Game Second Edition is a classic game of warfare, diplomacy, and intrigue for three to six players. Taking control of the well-known characters from George R.R. Martin's beloved fantasy series, players must fight for dominance of the realm. Will you take power through force, coerce your way onto the throne with persuasive speeches, or rally the townsfolk to your side? With opportunities for strategic planning, masterful diplomacy, and clever card play, this game gives you a host of ways to spread your influence over Westeros.
TacDex is War. like you've never played it before! In The Walking Dead TacDex, players duel to the finish while the Battle Marker determines if high or low card wins each battle. Special Action cards add new challenges to game play so that no two games are ever the same!
Players: 1 to 4 Playing Time: 100 minutes Ages: 12 and up Contains: 20 double sided board tiles. 80 build tokens. 135 standard cards. 21 non-standard goal cards. 6 non-Standard Scenario cards(Main, co-op, PVP, etc.). 1 point tracker. 12 dice (8 red, 4 blue). 20 page rule booklet. 30 zombie miniatures (15 male, 15 female). 4 squad boards. 8 squad miniatures (4 unique males, 4 unique females) pick 2, snap to unique colored base. 1 dog miniature. 4 colored point tracker meeples. Zpocalypse is a survival board game set in a post-apocalyptic wasteland. Two to four players start in a basement/fallout shelter which can lead out to several base locations or even through the tunnels to sewer grates throughout the transformable board. The survivors are trying to make it day to day in a world torn apart from the walking dead. As in any survival game, one needs food, guns, ammo, and more. Players go out into the wasteland and scavenge for supplies, or perhaps to find a new gun or melee weapon to fend off the next zombie attack. In addition to gathering supplies, each player forms and controls his own squad and each squad works to fortify the bases. Your walls and barbed wire would not hold the dead for long, however, and they are getting hungry. Characters receive victory points for killing zombies, building defenses, and successfully completing goals. Victory points show who is soldiering on the best in this wasteland. The final tally of points determines the winner. Victory points also act as experience points for leveling up a character. The game combines combat, tactics, resource collecting, character development, team play, and strategy towards the goal of surviving in the Zpocalypse!
In this strategy game based on the action blockbuster starring Brad Pitt, outlast the zombie pandemic by assuming any of six military or Special Forces roles. Players begin in North America and spread out across the world to battle Zombie’s or “Z’s” using a combination of weapons, tactics, and unique abilities. Work together, and choose wisely how boldly to strike at the zombie hordes. Being too timid may result in the entire world becoming overrun, but act too aggressively and you could be overwhelmed by zombies and turned against your allies by becoming a Z yourself. Zombie hordes appear in four different strength levels—defeat them with the right combination of strategy and luck, using the six, eight, ten, and twelve-sided dice included. The starting layout is random so that no game is the same twice! Will you succeed in clearing the world of Zs, or will you become one of the infected? Challenging and action-packed, this game is a must-have for both strategy gamers and fans of the movie.
Chapter One The First Trouble Unlike most boys, David dreaded the holidays. His parents were dead and he lived with his Great-Aunt Dot, Great-Uncle Bernard, their son Cousin Ronald and Cousin Ronald's wife Astrid; and all these four people insisted that he should be grateful for the way they looked after him. David tried to be grateful. They sent him to a boarding school which, as schools go, was not bad. Most holidays they arranged for him to go on an Educational Tour or to a Holiday Camp, and these were usually interesting enough to make up for David's not knowing any of the other boys who went on them. He did feel grateful when Cousin Ronald pointed out that he had opportunities which few other boys were given. But when he was at home in Ashbury and not on a Tour or at Camp, he found it much harder to be grateful. And the older he grew, the harder he found it. This particular summer no Tour or Camp seemed to have been arranged. Aunt Dot usually sent David a postcard before the end of term to tell him what Tour he was going on, and this time no postcard had come. David's heart sank a little on the way home, when he thought about it; but he was in a very cheerful mood and did not think about it much. He had taken five wickets for four runs in the match against Radley House, and had capped this by bowling his own games master middle stump, first ball, in the Staff match. it was enough to make anyone cheerful. Cousin Ronald was interested in cricket. He could tell Cousin Ronald all about it. The railway work-to-rule meant that David had to wait two hours for a train in Birmingham, but he was so happy thinking just how he would tell Cousin Ronald about those wickets that hedid not mind at all. He merely bought some bubble gum and sat cheerfully chewing as he thought. When his train drew in among the red houses of Ashbury, however, his heart sank another notch or so, and by the time he had changed from the Wednesday Hill bus to the Lockend bus, he was feeling definitely depressed. But as he stood up to get off the bus, he remembered that the Clarksons lived at the corner of the road, and cheered up a little. The Clarksons were the only children near and they were both younger than David, but they liked cricket and they were not bad fun, considering. The only trouble was that Aunt Dot said they were vulgar. David could never see why. He thought, as he climbed off the bus, that it was a habit of Aunt Dot's to call things vulgar -- like Kent at school calling everything spastic -- and it didn't mean a thing. As he turned the comer, David took a look over the Clarksons' front gate. There was none of the usual clutter of bicycles lying about, and someone had weeded the front drive and planted a lot of useless flowers. That was ominous. David's heart went down another notch. He walked on up the road and opened the gate to Uncle Bernard's big red house, where there were never any weeds, or bicycles, and lines of geraniums were drawn up li
Your chances for survival flicker and fade in We Are The Walking Dead expansion to BANG! The Walking Dead Survivor Showdown.
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BANG!: The Walking Dead is a shoot 'em up card game where your favorite Walking Dead factions face off in a battle to survive! Each player becomes a famous Walking Dead character while taking on the roles of Leader, Savior, Survivor, or Loner. The Leader of the survivors is revealed to all and attempts to protect everyone while staying alive. Saviors, who hide their identities, aim to kill the Leader of the Survivors. Survivors, who also go incognito, aid the Leader in staying alive. The Loner, who is of course working alone, tries to defeat everyone else while accomplishing his/her own objective. BANG!: The Walking Dead adds Walking Dead flavor to the original BANG! game and can be played as a stand alone game or mashed up with classic BANG! Includes 7 Role Cards (3 SURVIVORS - 1 is the Leader, 3 SAVIORS, 1 loner from Hilltop), 16 Character Cards, 80 Playing Cards, 7 Summary Cards, 7 Playing Boards, 30 Health Tokens
Poster printed on High quality SILK FABRIC CLOTH. Nicer than Paper Poster, can preserve in a long period. Rolled and Shipped in Steady Tube. Easy to frame, Great wall decor!
The Walking Dead Survival Edition delivers classic Monopoly wheeling and dealing game play. Players vie for, and then must fortify, the prime real estate and resources that will sustain their lives. There's only one victor that will outlast the others - whether living or undead - when all is said and done. This completely customized game features six collectible tokens, optional speed play and a fight to the finish! UPC: 700304045782
TWDCG Features: -Walking dead card game is a quick, ten to thirty minute game. -Survival mode (3-10 players). -Hero mode (2-6 players). Gender: -Boy. Gender: -Girl. Generic Dimensions: -7.5" H x 4" W x 1.5" D, 0.3 lb. Dimensions: Overall Height - Top to Bottom: -7.5 Inches. Overall Width - Side to Side: -4 Inches. Overall Depth - Front to Back: -1.5 Inches. Overall Product Weight: -0.3 Pounds.