The Walking Dead Board Game
The Walking Dead Survival Edition Risk game allows players to vie to be the dominant group of survivors in a post-apocalyptic world infested by the undead. Based upon the hit graphic novel series, The Walking Dead, The Walking Dead Risk forces players to fight for survival in a deadly game of conquest. Features Custom The Walking Dead Game Board - 32 Territories grouped into 6 zones; Over 360 game pieces - Including: 4 Sets of survivors & 1 Set of walkers; 28 event cards, 32 territory cards, 5 group leader cards; 3 guard tower chips, 4 grenade chips, 30 ammo crate chips, 1 outbreak tracker chip; 2 black defense dice, 3 red attack dice; 1 Survival Manual. 2-6 players.
This box includes 24 classic zombies and 12 additional spawn cards to add them into any Zombicide base game. Sculpts are the same as the ones found in Zombicide Season Two: Prison Outbreak, however this box set includes three exclusive sculpts. Zombies break down as15 Walkers (5 are a mix of 2 Box of Zombies only sculpts)6 Runners3 Fatties (2 are a Box of Zombies only sculpt)Spawn Cards break down as6 are additional extra activation and sewer spawn cards, identical to Season 1 and Season 2 extra activation and sewer cards (2 extra activation for Walkers, 1 for Fatties, 1 for Runners, 2 sewer spawn cards).6 are designed with a slightly different method. While keeping things relatively simple at Blue level, things get a little worse than usual from the Yellow to the Red level. Fatties and Runners come in greater numbers as well.
Beware the things that go bump in the night! The Glauerdoom Moor is a haunted land filled with restless spirits, walking dead and cackling witches. Von Drakk Ghost house lets you battle through the graveyards, spooky mansions and villages of this cursed realm. Von Drakk Ghost House expands your games of Super Dungeon Explore with 12 unique dungeon layouts and new creeps that are compatible with your existing dungeon tiles, ensuring no game is ever the same.
In this strategy game based on the action blockbuster starring Brad Pitt, outlast the zombie pandemic by assuming any of six military or Special Forces roles. Players begin in North America and spread out across the world to battle Zombie’s or “Z’s” using a combination of weapons, tactics, and unique abilities. Work together, and choose wisely how boldly to strike at the zombie hordes. Being too timid may result in the entire world becoming overrun, but act too aggressively and you could be overwhelmed by zombies and turned against your allies by becoming a Z yourself. Zombie hordes appear in four different strength levels—defeat them with the right combination of strategy and luck, using the six, eight, ten, and twelve-sided dice included. The starting layout is random so that no game is the same twice! Will you succeed in clearing the world of Zs, or will you become one of the infected? Challenging and action-packed, this game is a must-have for both strategy gamers and fans of the movie.
The Walking Dead Survival Edition delivers classic Monopoly wheeling and dealing game play. Players vie for, and then must fortify, the prime real estate and resources that will sustain their lives. There's only one victor that will outlast the others - whether living or undead - when all is said and done. This completely customized game features six collectible tokens, optional speed play and a fight to the finish! UPC: 700304045782
The zombie apocalypse is here and humanity is on its last legs. As a survivor, you need to collect supplies, guns, transportation and allies. The game is a race to see who can pick up the most as quickly as possible and make it back to camp. But watch out ! If any of your fellow survivors get bitten by walkers, they'll become walkers and turn against you. Not everyone survives the game. Several players may become walkers and then turn against their friends and family. Two scenarios to choose from: either Survival Mode or Team Game. Game components include: Soft, rubberized role up game board; 6 Character Cards; 6 Survivor Game Pieces with bases; 2 Walker Game Pieces 16 Ally tokens; 40 Scrounge cards; 40 Encounter cards; 30 Walker Cards; 16 Location cards; 4 Badges; 1 six sided dice
Walk the twisted streets of the Mad City in a board game that fuses worker placement with deck building. Extract dreams in the City Slumbering, and use them to buy favors from Nightmares. Procure special services in the Bizarre Bazaar. Score points through skillful play in Mother Whens deadly High School, and the sinister 13th District. Compete for the Wax Kings favor, and the ultimate prize. escape! In this game, set in the sinister world of the Dont Rest Your Head role playing game, your opponents lurk around every corner, waiting to attack. Can you outsmart your friends and win the Nightmares game? Whatever you do, Dont Turn Your Back.
Poster printed on High quality SILK FABRIC CLOTH. Nicer than Paper Poster, can preserve in a long period. Rolled and Shipped in Steady Tube. Easy to frame, Great wall decor!
The Walking Dead Board Game: The Best Defense is a cooperative board game in which players take on the roles of Rick, Glenn, Daryl, Michonne, and other characters. The Survivors must defend four key locations from Walkers - the Farm, the Prison, the Town and the Highway - in order to stay alive. The game board is assembled at random for each game, providing for variability in the locations; a 25-card resource deck - containing either Equipment, Allies, Food or Ammunition - is placed at random on one of the locations. UPC: 815442015501
Toy / Game The Walking Dead Board Game (16 X 10 X 2.5 Inches)- Play As Survivors Or Zombies (For 2 - 4 Players)
In The Walking Dead Board game, only the strong survive. The weak turn into walkers, and then turn against their former friends! Fight your way through zombie-infested Atlanta with your fellow survivors. Grab some weapons to clear a path. Visit destinations like the department store, old folk's home, and the CDC. Find the tools you'll need to live another day. Take on the role of Rick, Andrea, or one of the other hapless survivors and scrounge for sweet weapons like a Shotgun or Crossbow. Keep your eyes open for new allies, but watch your back! When supplies start running low, it's every man for himself. If you can make it back to camp with enough gear to defend yourself and those you still care for, you win! Should you fall to the hungry horde of walkers, the game doesn't end. When a player dies and becomes a walker, they leave the world of the living behind and seek out the remaining survivors. Spring surprise attacks on the living, cause the walkers to frenzy, or contaminate the survivor's supplies. Put the bite on your former friends and they'll join you in your pursuit of the living. The fate of the human race is in your hands, either as a survivor or a walker. Join us this September 2011 with Cryptozoic Entertainment's The Walking Dead Board Game. Key Selling Points . A Game for 2-4 players . Be the first to reach the Center for Disease Control! . Unique resource mechanic simulates the pressure of trying to survive in a zombie apocalypse. Resources are scarce so use them wisely! . Players who die come back as zombies and now hunt the living! . Semi-cooperative. Help your friends to keep them from turning in to a zombie and turning against you!
This box includes 24 zombies and 12 additional Walk of the Dead spawn cards to add them into any Zombicide base game. All zombie sculpts from this box are the same as the original Zombicide.i.e. 3 of each Zombie sculpt from Season 1 other than the Abomination. The Spawn cards consist #43 to #54 otherwise known as the Romero set and only contain only Walkers.
The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. InGame Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, includingDoctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.
Life as you have known it exists no longer. Traditional commerce and frivolous living have given way. Enter a world where quick wits, guts and ingenuity mean the difference between life and death. In the Walking Dead Monopoly game you will wheel and deal for your very survival. Can you buy, sell, trade and backstab to survive a world of the dead? Optional speed play as you fight to the finish. Based upon the original series. Includes: Custom The Walking Dead Game Board; 28 The Walking Dead Title Deed Cards; 6 collectible tokens: Bucket of body parts, Katana, Ricks hat, Telephone, R.V, Lucille; 16 Scavenger Cards & 16 Supply Chest Cards; 32 houses renamed walls & 12 hotels renamed guard towers; 2 dice. 2-6 Players.
Chapter One The First Trouble Unlike most boys, David dreaded the holidays. His parents were dead and he lived with his Great-Aunt Dot, Great-Uncle Bernard, their son Cousin Ronald and Cousin Ronald's wife Astrid; and all these four people insisted that he should be grateful for the way they looked after him. David tried to be grateful. They sent him to a boarding school which, as schools go, was not bad. Most holidays they arranged for him to go on an Educational Tour or to a Holiday Camp, and these were usually interesting enough to make up for David's not knowing any of the other boys who went on them. He did feel grateful when Cousin Ronald pointed out that he had opportunities which few other boys were given. But when he was at home in Ashbury and not on a Tour or at Camp, he found it much harder to be grateful. And the older he grew, the harder he found it. This particular summer no Tour or Camp seemed to have been arranged. Aunt Dot usually sent David a postcard before the end of term to tell him what Tour he was going on, and this time no postcard had come. David's heart sank a little on the way home, when he thought about it; but he was in a very cheerful mood and did not think about it much. He had taken five wickets for four runs in the match against Radley House, and had capped this by bowling his own games master middle stump, first ball, in the Staff match. it was enough to make anyone cheerful. Cousin Ronald was interested in cricket. He could tell Cousin Ronald all about it. The railway work-to-rule meant that David had to wait two hours for a train in Birmingham, but he was so happy thinking just how he would tell Cousin Ronald about those wickets that hedid not mind at all. He merely bought some bubble gum and sat cheerfully chewing as he thought. When his train drew in among the red houses of Ashbury, however, his heart sank another notch or so, and by the time he had changed from the Wednesday Hill bus to the Lockend bus, he was feeling definitely depressed. But as he stood up to get off the bus, he remembered that the Clarksons lived at the corner of the road, and cheered up a little. The Clarksons were the only children near and they were both younger than David, but they liked cricket and they were not bad fun, considering. The only trouble was that Aunt Dot said they were vulgar. David could never see why. He thought, as he climbed off the bus, that it was a habit of Aunt Dot's to call things vulgar -- like Kent at school calling everything spastic -- and it didn't mean a thing. As he turned the comer, David took a look over the Clarksons' front gate. There was none of the usual clutter of bicycles lying about, and someone had weeded the front drive and planted a lot of useless flowers. That was ominous. David's heart went down another notch. He walked on up the road and opened the gate to Uncle Bernard's big red house, where there were never any weeds, or bicycles, and lines of geraniums were drawn up li