The Walking Dead Board Game
WKV1049: In The Walking Dead Board Game, only the strong survive. The weak turn into walkers, and then turn against their former friends! Fight your way through zombie-infested Atlanta with your fellow survivors. Grab some weapons to clear a path. Visit destinations like the department store, old folk & #39s home, and the CDC. Find the tools you & #39ll need to live another day. Take on the role of Rick, Andrea, or one of the other hapless survivors and scrounge for sweet weapons like a Shotgun or Crossbow. Keep your eyes open for new allies, but watch your back! When supplies start running low, it & #39s every man for himself. If you can make it back to camp with enough gear to defend yourself and those you still care for, you win! Features: -Cryptozoic collection. -Box includes: 1 Game board, 6 Character cards, 6 Survivor game pieces, 2 Walker game pieces, 16 Ally tokens, 40 Scrounge tokens, 40 Encounter cards, 30 Walker cards, 16 Location cards, 4 Badges, 1 six-sided die. -Playing time on average is 45-60 minutes. -Recommended ages 13+.
Chapter One The First Trouble Unlike most boys, David dreaded the holidays. His parents were dead and he lived with his Great-Aunt Dot, Great-Uncle Bernard, their son Cousin Ronald and Cousin Ronald's wife Astrid; and all these four people insisted that he should be grateful for the way they looked after him. David tried to be grateful. They sent him to a boarding school which, as schools go, was not bad. Most holidays they arranged for him to go on an Educational Tour or to a Holiday Camp, and these were usually interesting enough to make up for David's not knowing any of the other boys who went on them. He did feel grateful when Cousin Ronald pointed out that he had opportunities which few other boys were given. But when he was at home in Ashbury and not on a Tour or at Camp, he found it much harder to be grateful. And the older he grew, the harder he found it. This particular summer no Tour or Camp seemed to have been arranged. Aunt Dot usually sent David a postcard before the end of term to tell him what Tour he was going on, and this time no postcard had come. David's heart sank a little on the way home, when he thought about it; but he was in a very cheerful mood and did not think about it much. He had taken five wickets for four runs in the match against Radley House, and had capped this by bowling his own games master middle stump, first ball, in the Staff match. it was enough to make anyone cheerful. Cousin Ronald was interested in cricket. He could tell Cousin Ronald all about it. The railway work-to-rule meant that David had to wait two hours for a train in Birmingham, but he was so happy thinking just how he would tell Cousin Ronald about those wickets that hedid not mind at all. He merely bought some bubble gum and sat cheerfully chewing as he thought. When his train drew in among the red houses of Ashbury, however, his heart sank another notch or so, and by the time he had changed from the Wednesday Hill bus to the Lockend bus, he was feeling definitely depressed. But as he stood up to get off the bus, he remembered that the Clarksons lived at the corner of the road, and cheered up a little. The Clarksons were the only children near and they were both younger than David, but they liked cricket and they were not bad fun, considering. The only trouble was that Aunt Dot said they were vulgar. David could never see why. He thought, as he climbed off the bus, that it was a habit of Aunt Dot's to call things vulgar -- like Kent at school calling everything spastic -- and it didn't mean a thing. As he turned the comer, David took a look over the Clarksons' front gate. There was none of the usual clutter of bicycles lying about, and someone had weeded the front drive and planted a lot of useless flowers. That was ominous. David's heart went down another notch. He walked on up the road and opened the gate to Uncle Bernard's big red house, where there were never any weeds, or bicycles, and lines of geraniums were drawn up li
This box includes 24 zombies and 12 additional Walk of the Dead spawn cards to add them into any Zombicide base game. All zombie sculpts from this box are the same as the original Zombicide.i.e. 3 of each Zombie sculpt from Season 1 other than the Abomination. The Spawn cards consist #43 to #54 otherwise known as the Romero set and only contain only Walkers.
Players: 1 to 4 Playing Time: 100 minutes Ages: 12 and up Contains: 20 double sided board tiles. 80 build tokens. 135 standard cards. 21 non-standard goal cards. 6 non-Standard Scenario cards(Main, co-op, PVP, etc.). 1 point tracker. 12 dice (8 red, 4 blue). 20 page rule booklet. 30 zombie miniatures (15 male, 15 female). 4 squad boards. 8 squad miniatures (4 unique males, 4 unique females) pick 2, snap to unique colored base. 1 dog miniature. 4 colored point tracker meeples. Zpocalypse is a survival board game set in a post-apocalyptic wasteland. Two to four players start in a basement/fallout shelter which can lead out to several base locations or even through the tunnels to sewer grates throughout the transformable board. The survivors are trying to make it day to day in a world torn apart from the walking dead. As in any survival game, one needs food, guns, ammo, and more. Players go out into the wasteland and scavenge for supplies, or perhaps to find a new gun or melee weapon to fend off the next zombie attack. In addition to gathering supplies, each player forms and controls his own squad and each squad works to fortify the bases. Your walls and barbed wire would not hold the dead for long, however, and they are getting hungry. Characters receive victory points for killing zombies, building defenses, and successfully completing goals. Victory points show who is soldiering on the best in this wasteland. The final tally of points determines the winner. Victory points also act as experience points for leveling up a character. The game combines combat, tactics, resource collecting, character development, team play, and strategy towards the goal of surviving in the Zpocalypse!
Toy / Game The Walking Dead Board Game (16 X 10 X 2.5 Inches)- Play As Survivors Or Zombies (For 2 - 4 Players)
In The Walking Dead Board game, only the strong survive. The weak turn into walkers, and then turn against their former friends! Fight your way through zombie-infested Atlanta with your fellow survivors. Grab some weapons to clear a path. Visit destinations like the department store, old folk's home, and the CDC. Find the tools you'll need to live another day. Take on the role of Rick, Andrea, or one of the other hapless survivors and scrounge for sweet weapons like a Shotgun or Crossbow. Keep your eyes open for new allies, but watch your back! When supplies start running low, it's every man for himself. If you can make it back to camp with enough gear to defend yourself and those you still care for, you win! Should you fall to the hungry horde of walkers, the game doesn't end. When a player dies and becomes a walker, they leave the world of the living behind and seek out the remaining survivors. Spring surprise attacks on the living, cause the walkers to frenzy, or contaminate the survivor's supplies. Put the bite on your former friends and they'll join you in your pursuit of the living. The fate of the human race is in your hands, either as a survivor or a walker. Join us this September 2011 with Cryptozoic Entertainment's The Walking Dead Board Game. Key Selling Points . A Game for 2-4 players . Be the first to reach the Center for Disease Control! . Unique resource mechanic simulates the pressure of trying to survive in a zombie apocalypse. Resources are scarce so use them wisely! . Players who die come back as zombies and now hunt the living! . Semi-cooperative. Help your friends to keep them from turning in to a zombie and turning against you!
The Woodbury Expansion to the best-selling The Walking Dead: The Best Defense Board Game brings a whole new challenge to an already desperate group of Survivors. Players may now visit the Woodbury Location and take their chances with the Resource Deck there, but must also avoid The Governor, who will gun down anything in his path! The Woodbury Expansion now allows up to six players to play at once and offers alternate win conditions. Set includes 30 cards, tokens, pawns, tiles, die, rules sheet and more!
From Megagigaomnicorp. Return to the world of Robert Kirkman's The Walking Dead in The Walking Dead: The Prison Board Game. In this stand-alone follow-up to the original best-selling 2011 game, players must work together to fight their way into the prison and secure a safe place to live, while also struggling against each other for leadership of the group of survivors. Based on the events of issues #13-#24 of the comic series, play as Rick, Michonne, Glenn, Tyreese and other fan favorites as you explore dark rooms, kill zombies, rescue Followers, kill zombies, fight for resources and of course, kill zombies. Gain the most leadership points by the time the prison is secured and you take the leadership role and win. Can you survive . The Prison?
Put your survival skills will be put to the test in the all-new Walking Dead Don't Look Back Competitive Dice Game. With fast and fun rules, everyone will be able to start rolling dice and killing Walkers in no time! Players will use their weapons, special items, wits, and luck to find the escape route from each location before the Walker hordes close in. Can you survive? Play as one of four survivors from the show: Rick, Daryl, Michonne, and Glenn. Each one has a unique special ability that will help them survive and score the most Walker kills. The game also features four important locations from across the entire series. Kill walkers to prevent your location from being overrun. Players familiar with some classic dice-rolling games already know how to play this game! Score points by killing walkers or being the first player to escape a location. In the end, the player with the most points wins the game! Special weapons allow you to press your luck and risk your current status in the hopes of creating even greater situation. Each location has unique properties that will play out very differently from each other. For a quick 15 minute game, players can choose to play only one location. For a more strategic game, players can play with 2, 3, or even all 4 locations for the ultimate test. When survivors escape a location, they move on to the next and a whole new set of challenges. Players may sometimes choose to work together towards common goals, but in the end. it's every survivor for himself!
King Robert Baratheon is dead, and the lands of Westeros brace for battle. Can you claim the Iron Throne? Designed for ages 14 and up, A Game of Thrones: The Board Game Second Edition is a classic game of warfare, diplomacy, and intrigue for three to six players. Taking control of the well-known characters from George R.R. Martin's beloved fantasy series, players must fight for dominance of the realm. Will you take power through force, coerce your way onto the throne with persuasive speeches, or rally the townsfolk to your side? With opportunities for strategic planning, masterful diplomacy, and clever card play, this game gives you a host of ways to spread your influence over Westeros.
The Walking Dead Board Game: The Best Defense is a cooperative board game in which players take on the roles of Rick, Glenn, Daryl, Michonne, and other characters. The Survivors must defend four key locations from Walkers - the Farm, the Prison, the Town and the Highway - in order to stay alive. The game board is assembled at random for each game, providing for variability in the locations; a 25-card resource deck - containing either Equipment, Allies, Food or Ammunition - is placed at random on one of the locations. UPC: 815442015501
The Walking Dead Survival Edition Risk game allows players to vie to be the dominant group of survivors in a post-apocalyptic world infested by the undead. Based upon the hit graphic novel series, The Walking Dead, The Walking Dead Risk forces players to fight for survival in a deadly game of conquest. Features Custom The Walking Dead Game Board - 32 Territories grouped into 6 zones; Over 360 game pieces - Including: 4 Sets of survivors & 1 Set of walkers; 28 event cards, 32 territory cards, 5 group leader cards; 3 guard tower chips, 4 grenade chips, 30 ammo crate chips, 1 outbreak tracker chip; 2 black defense dice, 3 red attack dice; 1 Survival Manual. 2-6 players.
Walk the twisted streets of the Mad City in a board game that fuses worker placement with deck building. Extract dreams in the City Slumbering, and use them to buy favors from Nightmares. Procure special services in the Bizarre Bazaar. Score points through skillful play in Mother Whens deadly High School, and the sinister 13th District. Compete for the Wax Kings favor, and the ultimate prize. escape! In this game, set in the sinister world of the Dont Rest Your Head role playing game, your opponents lurk around every corner, waiting to attack. Can you outsmart your friends and win the Nightmares game? Whatever you do, Dont Turn Your Back.
In The Walking Dead Board game, only the strong survive. The weak turn into walkers, and then turn against their former friends. Fight your way through zombie-infested Atlanta with your fellow survivors. Grab some weapons to clear a path. Visit destinations like the department store, old folks home, and the CDC. Find the tools youll need to live another day. Take on the role of Rick, Andrea, or one of the other hapless survivors and scrounge for sweet weapons like a Shotgun or Crossbow.
Put your survival skills to the test in the competitive, all-new The Walking Dead Don't Look Back Dice Game. Safe havens are short lived with danger lurking on both sides of the fences. Use weapons, special items, wits, and luck to find the escape route from each location before the Walker hordes close in. While you fight the dead, never forget that the living can be even more dangerous. Can you survive? Game contents include: 4 oversized character cards, 4 character pawns and bases, 24 double-sided Walker tokens, 24 search cards, 10 six-sided dice, game board, 4 location tiles, an Escape Route token, and a score pad. This game takes 15-45 minutes to play and is perfect for 1-4 players aged 15 and up.